Tag: Generation
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Procedural Planet Generation
For my R&D project, I decided to generate procedural planets using 3D noise and isosurfaces with an LOD system using an octree. The planets should be able to have caves, customizable colors, noise settings to control the surface, and deformation support. I wanted the style of the planets to roughly be like those from the…
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VR Procedural Voxel Generation
Jarmo van Dongen GPE Voxel terrain Research When I started to find out what kind of research I wanted to do, I first thought about “what do I want to learn”. I concluded that generating meshes was interesting. We had one workshop on it, and I wanted to get more knowledge. Then I did my…
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2D Procedural Dungeon Generation
By Nicky Wu Introduction During the first four weeks of the semester, we took a look at different kinds of topics in Game Development such as shaders, performance, Machine learning and procedural generated content. At the end of the fourth week, I have decided I wanted to do something with PCG since it was the…
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3D Dungeon Generator
By Michael Spiegel Table of Contents 1 Introduction 2 Research 2.1 Existing algorithms for dungeon generation 2.1.1 Binary Space Partitioning 2.1.2 Cellular Automata 2.1.3 Delaunay Triangulation 2.2 Comparison of the algorithms 3 Implementation 3.1 Dungeon Generator 3.1.1 Creating floor and roof 3.1.2 Determining Start and end room 3.1.3 Creating walls 3.1.4 Lighting 3.1.5 Combining meshes…
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Procedural rhythm game based on audio analysis
Goal The goal of this project is to create a rhythm game that can procedurally create levels for itself based on the audio you give it. Index 1. Separating frequencies The first thing I wanted to do was see if I can distinguish frequencies based on if they’re high or low. I started by looking…
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Procedural Texture Synthesis Using Stable Diffusion
A web API that generates textures using stable diffusion that are based on text input.