Category: Performance
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Procedural Planet Generation
For my R&D project, I decided to generate procedural planets using 3D noise and isosurfaces with an LOD system using an octree. The planets should be able to have caves, customizable colors, noise settings to control the surface, and deformation support. I wanted the style of the planets to roughly be like those from the…
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VR Procedural Voxel Generation
Jarmo van Dongen GPE Voxel terrain Research When I started to find out what kind of research I wanted to do, I first thought about “what do I want to learn”. I concluded that generating meshes was interesting. We had one workshop on it, and I wanted to get more knowledge. Then I did my…
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NPC swarm simulation
By Lennart van Dorp The project I had been working on a side project with a first person controller. While thinking of ways of turning it into an actual game I considered that making it a wave based zombie game would be a pretty good way of making it fun while still keeping the scope…