Category: Game Design
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Fracturing Simulation by Sargis Grigorian
Table of contents Introduction Goals Pre-fracturing models Voronoi Fracturing Delaunay Triangulation Bowyer-Watson Algorithm Result Conclusion Methods used Sources Introduction This report will be a guide of the steps that I have taken to create my project, simulating fracturing. This topic caught my attention because it can be applied in a wide variety of games. Any…
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Watch Out: A horror game implementing Eye Tracking
Introduction Eye tracking has always been fascinating to me. The ability to control something using merely your eyes feels a little like a super-power. After recently discovering a trend of ‘react’ YouTubers and Twitch streamers adding a circle on-screen that showed their viewers where they were looking, I found myself intrigued by how much novelty…