Category: Shader

  • Waterbending Shader

    Waterbending Shader

    Name student: Jorrit Goossens Introduction Illustration 1, (source: https://www.polygon.com/2020/7/1/21310066/avatar-the-last-airbender-live-action-movie-m-night-shyamalan-netflix). Illustration 2, (source: https://avatar.fandom.com/wiki/Waterbending). Almost every millennial or gen Z’er knows the series, Avatar: The Last Airbender and The Legend of Korra. When I started making shaders, I was really interested in reflection and refraction in combination with water. That is why I have choosen to…

  • Ocean Shader

    Ocean Shader

    Made by Dion Behre – 500746771 For my R&D project I decided to try to create a realistic ocean with the use of shaders. I had not previously worked with shaders, so everything was quite new for me. To do list: References Before I could start with my project, I needed to have some idea…

  • Procedural Planet Generation

    Procedural Planet Generation

    For my R&D project, I decided to generate procedural planets using 3D noise and isosurfaces with an LOD system using an octree. The planets should be able to have caves, customizable colors, noise settings to control the surface, and deformation support. I wanted the style of the planets to roughly be like those from the…

  • Physics based ripple shader

    Physics based ripple shader

    By Quintin Yu The goal My goal was to create water ripples based on the impact of objects in shaders. A ripple should start at the point of contact between the water and an object. Based on the size and speed of an object the size and height of the ripples should be changed. In…

  • Generating Pipes

    Generating Pipes

    Made by Patrick Duijster 500775158 Introduction & idea Like most gamers I’ve been playing a lot of Deep rock Galactic a game where a team of miners go into unexplored caves to dig and mine its materials for their own uses. There are different kinds of mission types in this game and two of them…