Tag: Compute Shader
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Waterbending Shader
Name student: Jorrit Goossens Introduction Illustration 1, (source: https://www.polygon.com/2020/7/1/21310066/avatar-the-last-airbender-live-action-movie-m-night-shyamalan-netflix). Illustration 2, (source: https://avatar.fandom.com/wiki/Waterbending). Almost every millennial or gen Z’er knows the series, Avatar: The Last Airbender and The Legend of Korra. When I started making shaders, I was really interested in reflection and refraction in combination with water. That is why I have choosen to…
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Procedural Planet Generation
For my R&D project, I decided to generate procedural planets using 3D noise and isosurfaces with an LOD system using an octree. The planets should be able to have caves, customizable colors, noise settings to control the surface, and deformation support. I wanted the style of the planets to roughly be like those from the…