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C#

2D Procedural Dungeon Generation

NPC swarm simulation

Dynamic difficulty with reinforcement learning

3D Dungeon Generator

Procedural Texture Synthesis Using Stable Diffusion

Categories

  • AI
  • Game Design
  • Networking
  • Physics
  • Procedural
  • Shader

ARCHIVES

  • Semester 2 2021/2022
  • Semester 1 2021/2022
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