Tag: C#
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2D Procedural Dungeon Generation
By Nicky Wu Introduction During the first four weeks of the semester, we took a look at different kinds of topics in Game Development such as shaders, performance, Machine learning and procedural generated content. At the end of the fourth week, I have decided I wanted to do something with PCG since it was the…
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NPC swarm simulation
By Lennart van Dorp The project I had been working on a side project with a first person controller. While thinking of ways of turning it into an actual game I considered that making it a wave based zombie game would be a pretty good way of making it fun while still keeping the scope…
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Dynamic difficulty with reinforcement learning
By Jelmar Riedeman Content 1. The goal My goal is to create a pacman game in Unity where the ghost skills scale with the skills of the player. 2. The research At first I researched if there are any existing machine learning frameworks for Unity. 2.1. Reinforcement learning algorithms Reinforcement learning is a type of…
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3D Dungeon Generator
By Michael Spiegel Table of Contents 1 Introduction 2 Research 2.1 Existing algorithms for dungeon generation 2.1.1 Binary Space Partitioning 2.1.2 Cellular Automata 2.1.3 Delaunay Triangulation 2.2 Comparison of the algorithms 3 Implementation 3.1 Dungeon Generator 3.1.1 Creating floor and roof 3.1.2 Determining Start and end room 3.1.3 Creating walls 3.1.4 Lighting 3.1.5 Combining meshes…
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Procedural Texture Synthesis Using Stable Diffusion
A web API that generates textures using stable diffusion that are based on text input.