Tag: Audio

  • Procedurally Generated Music

    Procedurally Generated Music

    by Thomas Kretzschmar Generating music starts off with generating data. Data in music often goes by the MIDI standard. I started off with the idea that it’s wise to start off with making a simple synthesizer in Unity with simple square/sine and triangle waveforms. These can function as different instruments together with a white noise…

  • Procedural rhythm game based on audio analysis

    Procedural rhythm game based on audio analysis

    Goal The goal of this project is to create a rhythm game that can procedurally create levels for itself based on the audio you give it. Index 1. Separating frequencies The first thing I wanted to do was see if I can distinguish frequencies based on if they’re high or low. I started by looking…