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Shader
How to make a compiler for your own programming language – Luca Guagliardo
Waterbending Shader
Ocean Shader
Economy Simulation
Procedural Planet Generation
Desktop Application
Physics based ripple shader
VR Procedural Voxel Generation
Procedurally Generated 3D Dungeon
2D Procedural Dungeon Generation
NPC swarm simulation
Generating Pipes
A Sudoku-Solving Neural Network
Dynamic difficulty with reinforcement learning
Fracturing Simulation by Sargis Grigorian
3D Dungeon Generator
Procedurally Generated Music
Procedural rhythm game based on audio analysis
Deterministic Lockstep
Procedural Texture Synthesis Using Stable Diffusion
Watch Out: A horror game implementing Eye Tracking
D&D Dungeon Generation By Marvin van der Sluis