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How to make a compiler for your own programming language – Luca Guagliardo

Waterbending Shader

Ocean Shader

Economy Simulation

Procedural Planet Generation

Desktop Application

Physics based ripple shader

VR Procedural Voxel Generation

Procedurally Generated 3D Dungeon

2D Procedural Dungeon Generation

NPC swarm simulation

Generating Pipes

A Sudoku-Solving Neural Network

Dynamic difficulty with reinforcement learning

Fracturing Simulation by Sargis Grigorian

3D Dungeon Generator

Procedurally Generated Music

Procedural rhythm game based on audio analysis

Deterministic Lockstep

Procedural Texture Synthesis Using Stable Diffusion

Watch Out: A horror game implementing Eye Tracking

D&D Dungeon Generation By Marvin van der Sluis

Categories

  • AI
  • Game Design
  • Networking
  • Physics
  • Procedural
  • Shader

ARCHIVES

  • Semester 2 2021/2022
  • Semester 1 2021/2022
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